September 23, 2019

Uploaded

I backed home from Greece last midnight. I got nice memories and good experiences in there. And I made many new friends. Already, I miss them.
Actually, I made three new animations for the roll classes in Greece. You can watch them by the following links. Have fun!

Static Brace : https://youtu.be/FNSHxFTKx-8
Standard Roll : https://youtu.be/kWx0LNL7DDs
Reverse Sweep Roll : https://youtu.be/i7H2g8R8vKI

STORM ON

August 10, 2019

Editing

I'm making a new animation for a roll class in Greece. The rendering has already ended and I have connected the piece of film. This will be the basis of “Basic rolls”. And this animation will be released to you after "Greece". Please wait for a while.

STORM ON

August 1, 2019

Released!

Finally a new version is released. I was looking forward to this day. There are endless possibilities. I will use this miraculous tool to create more roll animations. However, It may require time and effort. In other words, I need to create a new character for the new version. Anyway, I will entertain you again. Stay tuned!


STORM ON

April 27, 2019

For SSTIKS and Comox

I'm making some new animations for SSTIKS and Comox roll classes. They are five basic Greenland rolls as Side Sculling, Standard Roll, Chest Sculling, Reverse Sweep Roll and Storm Roll. I think this is a change and progress in the roll lectures. If you wan to see it, please join the events. I'm looking forward to seeing you in there.


STORM ON

March 10, 2019

New items

I prepared new items. They are "Qaanaaq Transam-ss" and "Qaanaaq Mosquito". I will use them for my roll classes. So you can do roll practicing with them whenever you come to my place, Futtsu Japan. (^^)/

STORM ON

March 1, 2019

What is the best setting?

I am making roll animations for presentation at SSTIKS. The current problem is the best setting in lighting and rendering. No matter how good the animation is, if the result of rendering is dirty, it spoils everything. Parameters of bargaining will interfere with my decision.






STORM ON

February 6, 2019

Making a SEA

In my new animation requires the "environment". They will be at least "sky" and "sea". Blender has several physical simulations. I have established the "environment" with these. The parameters of wave generation and object resistance are complex. Beyond that, control of 'looks' is an important issue for me. It depends on shaders, materials, textures. I will still need to spend a lot of time working on combining them on the node editor.

STORM ON