November 25, 2018

Renewaled!

For now, I have uploaded some renewal file for the website. I will check the behavior of each file for a while. Their layout varies depending on the resolution. How is your display? If you have some troubles, please let me know about it.

And, Stormtroopers are still being recruited. I expect your enlistment. Please give me your storm roll video. Then you can get the original sticker.

www.storm-on.com

November 18, 2018

A new design

I'm preparing a new design website of STORM ON. I also make a website of "QajaqJPN", so the design will be similar. As a workaround, I will renew the design. I am going to write most of the articles in English. Because, QajaqJPN will do the information dissemination to Japan. My targets are countries where Greenland style has not yet penetrated or friends who wants information about it. Anyway, it should be useful for some reason. Thanks!

October 24, 2018

New Sticker

A new sticker design will be up. I will use this for my activities next fiscal year. This is reinforced water resistance. Yes, just so you know, it's good for gears! (^^) Anyway, I'll inform you when it's finished on Facebook.

September 6, 2018

Movable!

He has already breathed "life" though slightly. So I have to make some expressions to his face as the next step. Anyway, he is ready for action!

August 28, 2018

Beginning of paddle making

Since weight painting was almost finished I started paddle making. It should be made so that there is no contradiction in the contrast in size with the character according to the actual size. Of course I would like to make a storm paddle. However, it may be unsuitable for explanation in general training. So, I will make a paddle as normal size. In short, it is important that the explanation in training is simple always. Even just a storm roll is complicated.

August 13, 2018

Weight Painting

Today, I started weight painting of "head" and "neck". That is the task of setting the degree of influence of the bone on the mesh. The intensity of the influence goes from blue to red (blue → green → red). Blue has low influence and red is strong. The following images confirms the movement of "eyeball controller", "head", "neck" and "jaw".




 Weight painting around the shoulder will be done tomorrow. It is a bit difficult to include the shoulder blades.


August 12, 2018

Constraints for the eyeballs control

I control the animation of the eyeball using some "Constraints".

・Fix the eyeballs to "Empty" with "Copy_Location". ("Empty" is set as a child of "Bone_Head")

・Create a controller for the eyeball and use "Damped_Track" so that the eyeballs always faces the controller.

・The controller has a structure that can control the left and right eyeball separately.