June 20, 2018

Shaders

I succeeded in setting Comic shader by "Cycles". You will be able to see the details on my website updated soon. I will start making the "STORM ROLL 2018" based on this. In addition, I will also modify modeling and rigging. My viewpoint always emphasizes efficiency of work. That means that the staff at STORM ON is me alone. hahaha! (^^)

June 11, 2018

Cycles


Oh no! What should I do?"Blender Internal Render" will be deleted in the next version of BlenderI have to change the renderer of "STORM ROLL 2018" which is currently under construction to "Cycles". It's not impossible, but it takes a lot of trouble. Hmm....
OK, there is no way. I'll change some of settings for rendering way tomorrow immediately. (TOT)

June 10, 2018

Practice

I live in Chiba prefecture in Japan. It's close from Narita Airport, takes only an hour and half by car. Please check by Google Map "Futtsu cape". So If you have a chance to get Japan someday, I would like to practice with you! Let me know your schedule when it's decided. I'll welcome you always!
Thanks! (^^)/

June 7, 2018

Intraoral

Today, I changed jobs. I am a dentist.
In the mouth we have a structure that is more complicated than we imagined. That means, inside the flexible cheeks, a slightly flexible upper jaw, a tongue like soft body creatures, and rigid teeth living there. I feel a grudge against the Creator. My God, what an imperfect thing you made. hahaha!
My modeling work is still continuing. (^^)/

June 3, 2018

Reduction

I improved the processing speed and reduced the number of polygons of the character. This was not the result of using the "Reduction function", but myself selected an extra polygon, deleted it, and remodeled it. The edges of the back of the head should be an extension of the lines from the face. Considering the creation of facial expressions, the polygon configuration of the face is preferably a line along the arrangement of the muscles.