February 6, 2019

Making a SEA

In my new animation requires the "environment". They will be at least "sky" and "sea". Blender has several physical simulations. I have established the "environment" with these. The parameters of wave generation and object resistance are complex. Beyond that, control of 'looks' is an important issue for me. It depends on shaders, materials, textures. I will still need to spend a lot of time working on combining them on the node editor.

STORM ON