"Inverse Kinematicks" was installed on the forearm part.
There are two main ways to pose a chain of bones:
"Forward Kinematics" (FK) is the normal way of manipulating a bone chain, based on parent-child relationships. You need to rotate each bone individually.
Inverse Kinematics (IK) is another way, where the movement of the chain is determined by a "target" bone (and optionally a "pole target" bone) instead of the normal parent-child relationships. Basically you position the end of the chain, and the IK solver calculates what the rest of the bones need to do in order to make that happen.
In addition, "hand" has many joints in such a narrow area. That is exactly "complex" itself. In other words, in order to improve the efficiency of animation, I need to rationally use "constraint" and "expression".
August 9, 2018
August 7, 2018
Rigging
I have started rigging. Some bones were installed today and will be set "constraints" to them tomorrow. This process is important. In other words, the setting here affects the efficiency of future work. A life will live in him in a few days.
July 21, 2018
Edge
I tried to make the edge dynamic. It will change depending on the movement of the character and the angle of the camera. Please pay attention to the edge of the back of the figure. You will be able to see the change. The setting method will be explained later in "STORM ON".
June 20, 2018
Shaders
I succeeded in setting Comic shader by "Cycles". You will be able to see the details on my website updated soon. I will start making the "STORM ROLL 2018" based on this. In addition, I will also modify modeling and rigging. My viewpoint always emphasizes efficiency of work. That means that the staff at STORM ON is me alone. hahaha! (^^)
June 11, 2018
Cycles
Oh no! What should I do?"Blender Internal Render" will be deleted in the next version of Blender. I have to change the renderer of "STORM ROLL 2018" which is currently under construction to "Cycles". It's not impossible, but it takes a lot of trouble. Hmm....
OK, there is no way. I'll change some of settings for rendering way tomorrow immediately. (TOT)
June 10, 2018
Practice
I live in Chiba prefecture in Japan. It's close from Narita Airport, takes only an hour and half by car. Please check by Google Map "Futtsu cape". So If you have a chance to get Japan someday, I would like to practice with you! Let me know your schedule when it's decided. I'll welcome you always!
Thanks! (^^)/
Thanks! (^^)/
June 7, 2018
Intraoral
Today, I changed jobs. I am a dentist.
In the mouth we have a structure that is more complicated than we imagined. That means, inside the flexible cheeks, a slightly flexible upper jaw, a tongue like soft body creatures, and rigid teeth living there. I feel a grudge against the Creator. My God, what an imperfect thing you made. hahaha!
My modeling work is still continuing. (^^)/
In the mouth we have a structure that is more complicated than we imagined. That means, inside the flexible cheeks, a slightly flexible upper jaw, a tongue like soft body creatures, and rigid teeth living there. I feel a grudge against the Creator. My God, what an imperfect thing you made. hahaha!
My modeling work is still continuing. (^^)/
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